bbkRC Reference Manual Setting Up Race Classes
Overview
wpe13.gif (15729 bytes)Race Classes control the Duration and Start Type for Races.  They link to Tracks to set minimum lap times etc.
  There are 10 predefined Race Classes set up when bbkRC is installed.  You can alter any of the settings within a Race Class to suit the type of racing you require.

Race Class descriptor settings

Name
The Race Class name will be used to identify the Race Class.  It will be announced if you enable the Speech Option.

Track Name
This indicates the Track that is currently selected for the Meeting.

Warmup Laps
This entry is not used in the current version of bbkRC.

Scale
This indicates the scale of cars that use this Race Class.

Race Type Specific settings

There are 4 types of races available in bbkRC. Practice, Heats, Mixed  Races and Finals.

You can control settings individually for each type of Race but to save you time, you can change settings for all Race Types at once.  If you want to set the Minimum Lap for all type of racing, select the All tab and then change the Minimum Lap.  The Minimum Lap will be set for all Race Types.  While the All tab is selected, entries that are the same for all types of Races are shown in Black and those that have different values for different Race Types are shown in Grey.

 

 

Settings for Practice, Heats and Mixed Races

Race Length
You can specify a Race Length as a Time or as a Time and a Number of Laps.

If you specify a Time, the race will run for the Time you have specified.

If you specify a number of laps and a time, the race duration will depend on the start type.  With Line or Rolling Starts the Race will run until the Race Leader completes the specified number of laps, then all other drivers will finish as they cross the line.  The time specified is the maximum time for a race.  If the time expires before the Cars finish, the race will be finished automatically.  With Staggered Starts the Race Finishes when ALL drivers complete the specified number of laps, or the Time expires.

Maximum Cars
This limits the number of cars per race when races are generated automatically.

Start Type
There are 5 Start Types Available.

Line (First Pass Lap)
Cars start together.  The first time the cars pass the Autocount Loop they record a lap (Subject to Minimum lap Time setting).

Line (First Pass Ignore)
Cars start together.  The second time the cars pass the Autocount Loop they record a lap (Subject to Minimum lap Time setting).

The Line Start sequence is 10 pips at 1 second intervals, followed by a random delay followed by a warble.  The Cars should start on the warble.

If you are manually counting no manual counts are ever ignored, so you can set either of the above Line Starts and the press the keyboard when you want a car to record a lap. 

Staggered Start
Practice and Heat Races Only. Mixed Races are always Line Start

Cars start at regular intervals, typically 1 second.  Their individual Race Clocks are started as they cross the Autocount Loop.  If a car fails to start at its allotted time, you can force its Race Clock to start in either of 2 ways.

Auto Start Cars After
You can Start its Clock a set time after it should have started (determined by its Grid Position and the Time from Start to Loop setting in the Track Dependant settings).

Or First Car Laps
When checked, all cars that have not started have their Race Clocks started when the first of the started cars crosses the Autocount Loop.

Rolling (First Pass Ignore) & Rolling (First Pass Lap)
These are similar to Line Starts except there are no pips or random delay.  The Race Starts instantly.  Rolling Starts are suitable for IC Racing where the Starter decides when to start the race and the computer must be exactly synchronised.  They are also suitable for starting races where the cars are rolling and ensures that any random delay does not allow cars to cross the line too early.

Qualify
You can set the Qualifying Rules for different types of Races.  If you run Timed Practice you can create Heats based on Competitors Practice Times.  There are several Qualifying types available.  To get more information on particular qualifying rules available, select a rule and move the mouse over the Drop Down Control.  An explanation of the Rule will be displayed for 20 seconds or until you move the mouse off the control.  If the Hint disappears before you have finished reading it, just move the mouse off the control and back on again for another 20 seconds.  Qualifying formats that are available in bbkRC V1.1 are:

  • Best 2 Times

  • Best 3 Times

  • Best Single Lap

  • BRCA 1/10th Off Road Round Points

  • BRCA 1/8th Rallycross Round Points

  • BRCA Large Scale (Single Sided Christmas Tree)

  • EFRA Large Scale (Double Sided Christmas Tree)

  • FTQ

  • FTQ Manual Tie Break

  • Reedy Race of Champions (uses Mixed Races)

  • Special 5 Lap Double Sided Tree

  • Special 5 Lap Single Sided Tree

  • STCC Super Pole

  • STCC Triple Sprint

  • Total Times

Details of the rules are shown as a Hint when the mouse is over the control.

Grid
There are a number of Grid Options.  You can also set a fixed grid for Round 1 for the Grids that are based on previous recorded times. Grid formats that are available in bbkRC V1.1 are:

  • Best Lap

  • Best Time

  • BRCA 1/8th Circuit

  • BRCA 1/8th Rallycross

  • Last Race

  • Random

  • Reedy.

Rules
These Rules govern how 3 Leg Finals are scored.  For details of Rules formats that are available in bbkRC see Appendix A, Race Formats Supported.

Settings for Finals Races

Race Duration
You can set different Race Durations for A, B, C and D Finals and all remaining Finals.

Legs
You can set the numbers of Final Legs for A, B, C and D Finals and all remaining Finals.  You can Set 1, 2 or 3 Leg Finals.

Rules
These Rules govern how 3 Leg Finals are scored.Rules formats that are available in bbkRC V1.1 are:

  • BRCA 1/10th Electric Circuit

  • BRCA 1/10th Electric Off Road

  • Club Rules

Details of the rules are shown as a Hint when the mouse is over the control.

Track Dependant Settings

The following settings are track dependant.  If you have the Multi Track Option, you can set values for all your Tracks.

Minimum Lap
Laps quicker than this will not be recorded.  If a car records a lap quicker than this time, the Early Lap sound occur and the Car Number will appear in the “Last Passings” display with e appended to it.

Maximum Lap
If a car fails to record a lap within Maximum Lap, it will be marked “Lost”.  When Race Time expires, Lost cars are immediately finished.

Maximum Last Lap
Once Race Time has expired, cars still running have the Maximum Last Lap to complete their last lap, starting from when they completed their previous lap.  If they fail to complete their last lap in this time, they will be marked as finished at the time they completed their previous lap.

Time Between Races
The time between consecutive race starts is the Race Duration plus the Time Between Races.  Race start times are not influenced by the variable time a particular race takes from Race Time expired to Race Over.

Time from Start to Loop
Set this to the time it takes for cars to get from their starting position to the Autocount Loop when using Staggered Start.

Lap Length
This setting is used to calculate scale and actual speed. the units are either feet or meters, depending on the units selected in Local Settings.  There is a hover over hint on the edit box that indicates the current units.

Copyright bbk Software Ltd 2004

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