Overview
Race
Classes control the Duration and Start Type for Races. They link to Tracks
to set minimum lap times etc. There
are 10 predefined Race Classes set up when bbkRC is installed. You can
alter any of the settings within a Race Class to suit the type of racing
you require.
Race
Class descriptor settings
Name
The Race Class name will be used to
identify the Race Class. It will be announced if you enable the Speech
Option.
Track
Name
This indicates the Track that is currently
selected for the Meeting.
Warmup
Laps
This entry is not used in the
current version of bbkRC.
Scale
This indicates the scale of cars
that use this Race Class.
Race
Type Specific settings
There
are 4 types of races available in bbkRC. Practice, Heats, Mixed Races and
Finals.
You
can control settings individually for each type of Race but to save you
time, you can change settings for all Race Types at once. If you want to
set the Minimum Lap for all type of racing, select the All tab and then
change the Minimum Lap. The Minimum Lap will be set for all Race Types.
While the All tab is selected, entries that are the same for all types of
Races are shown in Black and those that have different values for
different Race Types are shown in Grey.
Settings
for Practice, Heats and Mixed Races
Race
Length
You can specify a Race Length as a
Time or as a Time and a Number of Laps.
If
you specify a Time, the race will run for the Time you have specified.
If
you specify a number of laps and a time, the race duration will depend on
the start type. With Line or Rolling Starts the Race will run until the
Race Leader completes the specified number of laps, then all other drivers
will finish as they cross the line. The time specified is the maximum time
for a race. If the time expires before the Cars finish, the race will be
finished automatically. With Staggered Starts the Race Finishes when ALL
drivers complete the specified number of laps, or the Time expires.
Maximum
Cars
This limits the number of cars per
race when races are generated automatically.
Start
Type
There are 5 Start Types Available.
Line
(First Pass Lap)
Cars start together. The first time the cars pass the Autocount Loop
they record a lap (Subject to Minimum lap Time setting).
Line
(First Pass Ignore)
Cars start together. The second time the cars pass the Autocount Loop
they record a lap (Subject to Minimum lap Time setting).
The
Line Start sequence is 10 pips at 1 second intervals, followed by a random
delay followed by a warble. The Cars should start on the warble.
If
you are manually counting no manual counts are ever ignored, so you can
set either of the above Line Starts and the press the keyboard when you
want a car to record a lap.
Staggered
Start
Practice and Heat Races Only. Mixed Races are always Line Start
Cars
start at regular intervals, typically 1 second. Their individual Race
Clocks are started as they cross the Autocount Loop. If a car fails to
start at its allotted time, you can force its Race Clock to start in
either of 2 ways.
Auto
Start Cars After
You can Start its Clock a set time
after it should have started (determined by its Grid Position and the Time
from Start to Loop setting in the Track Dependant settings).
Or
First Car Laps
When checked, all cars that have
not started have their Race Clocks started when the first of the started
cars crosses the Autocount Loop.
Rolling
(First Pass Ignore) & Rolling (First Pass Lap)
These are similar to Line Starts except there are no pips or random
delay. The Race Starts instantly. Rolling Starts are suitable for IC
Racing where the Starter decides when to start the race and the computer
must be exactly synchronised. They are also suitable for starting races
where the cars are rolling and ensures that any random delay does not allow
cars to cross the line too early.
Qualify
You can set the Qualifying Rules
for different types of Races. If you run Timed Practice you can create
Heats based on Competitors Practice Times. There are several Qualifying
types available. To get more information on particular qualifying rules
available, select a rule and move the mouse over the Drop Down Control.
An
explanation of the Rule will be displayed for 20 seconds or until you move
the mouse off the control. If the Hint disappears before you have finished
reading it, just move the mouse off the control and back on again for
another 20 seconds. Qualifying formats that are available
in bbkRC V1.1 are:
-
Best
2 Times
-
Best
3 Times
-
Best
Single Lap
-
BRCA
1/10th Off Road Round Points
-
BRCA
1/8th Rallycross Round Points
-
BRCA
Large Scale (Single Sided Christmas Tree)
-
EFRA
Large Scale (Double Sided Christmas Tree)
-
FTQ
-
FTQ
Manual Tie Break
-
Reedy
Race of Champions (uses Mixed Races)
-
Special
5 Lap Double Sided Tree
-
Special
5 Lap Single Sided Tree
-
STCC
Super Pole
-
STCC
Triple Sprint
-
Total
Times
Details
of the rules are shown as a Hint when the mouse is over the control.
Grid
There are a number of Grid Options.
You can also set a fixed grid for Round 1 for the Grids that are based on
previous recorded times. Grid formats that are available in
bbkRC V1.1 are:
-
Best
Lap
-
Best
Time
-
BRCA
1/8th Circuit
-
BRCA
1/8th Rallycross
-
Last
Race
-
Random
-
Reedy.
Rules
These Rules govern how 3 Leg Finals
are scored. For details of Rules formats that are available in bbkRC see
Appendix A, Race Formats Supported.
Settings
for Finals Races
Race
Duration
You can set different Race
Durations for A, B, C and D Finals and all remaining Finals.
Legs
You can set the numbers of Final
Legs for A, B, C and D Finals and all remaining Finals. You can Set 1, 2
or 3 Leg Finals.
Rules
These Rules govern how 3 Leg Finals
are scored.Rules formats that are available in bbkRC V1.1 are:
Details
of the rules are shown as a Hint when the mouse is over the control.
Track
Dependant Settings
The
following settings are track dependant. If you have the Multi Track
Option, you can set values for all your Tracks.
Minimum
Lap
Laps quicker than this will not be
recorded. If a car records a lap quicker than this time, the Early Lap
sound occur and the Car Number will appear in the “Last Passings”
display with e appended to it.
Maximum
Lap
If a car fails to record a lap
within Maximum Lap, it will be marked “Lost”. When Race Time expires,
Lost cars are immediately finished.
Maximum
Last Lap
Once Race Time has expired, cars
still running have the Maximum Last Lap to complete their last lap,
starting from when they completed their previous lap. If they fail to
complete their last lap in this time, they will be marked as finished at
the time they completed their previous lap.
Time
Between Races
The time between consecutive race
starts is the Race Duration plus the Time Between Races. Race start times
are not influenced by the variable time a particular race takes from Race
Time expired to Race Over.
Time
from Start to Loop
Set this to the time it takes for
cars to get from their starting position to the Autocount Loop when using
Staggered Start.
Lap
Length
This
setting is used to calculate scale and actual speed. the units are either
feet or meters, depending on the units selected in Local Settings. There
is a hover over hint on the edit box that indicates the current units. |